
We’re capturing movement, emotions, energy and attention. But we’re doing more than capturing voices and scripted dialog. They can be inconsistent at times, but such are humans we can be incongruous, inappropriate, fallacious and stilted. Games with a superb atmosphere, story, world and performances. Then there’s The Last of Us, Red Dead Redemption, Halo, and Mass Effect.

Yes, some games are about as cinematic as Human Centipede, and contain that B movie cringe worthy voice acting that is both awful and amazing. Yes, some franchises have kept those old-fangled mechanics, sparking nostalgic bouts of giddiness for those who long for the days of silent friends. While this probably taught a lot of kids to read, and could have kindled a passion for education that would later drive them to a PhD, a successful practice, and a marriage proposal from Frida Gustavsson, having a fully voiced cast is well worth the shift manager position at Kinkos. Sure, we had enchanting melodies to accompany those walls of text, but that memorable band of colorful characters suffered from congenital deafness and a severe social phobia. Surprised? Well, believe it or not, characters were once as silent as a Louis Le Prince film.


However, what I lack in good news, I make up for in obvious statements, such as: video games have voice actors. And not because I don’t reject conditional immortality, but because while I agree that the apocalypse is imminent, my idea of Armageddon is a lot less biblical, and a lot more Army of Darkness. Have you heard the good news? Don’t worry, I’m not handing out pamphlets for Kingdom Hall.
